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Plan of Study – Esports and Gaming Administration

Note: A Semester Hour (s.h.) is a unit of academic credit representing an hour of class (such as lecture class) or three hours of laboratory work each week for an academic semester. Most courses are two, three or four semester hours.

Esports and Gaming Administration: Cert Comp

Esports and Gaming Administration: Certificate of Completion

Certificate Courses (Minimum of 12 semester hours required.)
Games sit at the intersection of technology, art, and culture, so success within the game industry requires the students to understand all three. This course explores why we love games, what role they play in society, and the industry that produces them. Students will also learn the basics of game development.
This course will introduce the students to the history of competitive gaming and will explore its environment. The students will learn to navigate Esports leagues, teams, players, publishers, tournament operators, media and affiliate organizations. The students will get firsthand experience of analyzing space. Prerequisite: SM 1200.
This course will prepare students how to turn a gaming convention into a big win. By the end of this course, the students will understand how to handle planning, marketing and logistics for a corporate presence at a major convention.Prerequisite: SM 1210.
The role of a publisher in the game industry is to ensure that a game can get in front of its audience successfully. To do that, a publisher must consider a variety of distribution strategies and channels. This course will teach the students how publishers promote games and bring them to the market. By the end of this class, the students will be able to plan a game’s launch and promotion. Prerequisite: SM 1210.